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[TowerMadness 2] Player Feedback Thread

TowerMadness 2 Players,

We'd love to hear more about what you think about the game: what you like, and what we could improve.  It helps everyone if you could please keep your comments constructive and concise.

Also, for example, if you feel that the game is too easy, it will be helpful to know how far you played, whether you tried Invasion Mode, etc.

We'll be following this thread closely.  Thank you for your support and for taking the time to write to us!

 

Sign up here to leave feedback: https://limbic.zendesk.com/registration

*PLEASE NOTE: If you sign in using your social media account, your comment first gets queued, but I will approve it right away (it automatically does that to prevent spam).*

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69 Comments

  • 0
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    Dave Crockett

    I love the game but absolutely hate the freeze levels as strategy is destroyed if you are slow to recognise that towers are frozen.

  • 0
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    Limbic Support

    Hey TowerMadness 2 Community! Thanks again for all your feedback. Your requests are helping us create a better gaming experience for all of you. We’ve thoroughly read through each of your suggestions; all of them are super creative. We’ll be forming our updates around the most requested features.

     

    Our next update which is coming very soon (we’re waiting for the App Store to approve it) includes:

    • Endless Mode. Players will be able to toggle between campaign and endless mode when selecting a map. 

    • During gameplay, the tower selection buttons will fade and will not be as obstructive when moving around the map.

    • You will also be able to double tap to confirm selling towers which will hopefully prevent accidental sells. 

    • And lastly, the environmental condition of towers freezing in winter maps will be disabled if a player switches to “Classic” mode in the Options menu. 

     

    For the following update, we’ll be focusing on creating more maps and towers, including a familiar favorite weapon from TM1. Based on your feedback, we’ll make sure to create larger maps so you are able to build more towers, and gameplay will last a bit longer per map.

     

    Regarding replays, we decided to use Kamcord as our main replay feature ( http://www.kamcord.com/games/towermadness-2/ ). It’s currently on iOS, and we’re waiting on optimization for Android devices. Sharing videos is now the player’s choice rather than mandatory; you can keep your strategies private if you want or share them through social media. Anyone can watch replays with Kamcord and you can watch them on any device including desktop. On TM1, replays are only viewable by other players who have TM1 installed.

     

    Overall, we have a bunch of features and updates planned for TM2. It took over 20 updates for TM1 to get to the state it is in now, with over 100 maps and variety of weapons. TM2 will evolve as well. Thanks again for all your feedback and keep them coming!

  • 0
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    Tim

    I love the new additions in the game, however I feel it I s lacking some features compared to TM1.
    - I would love a two player mode like on the hd version of TM1
    - I would also like to see the video playbacks tied to scores or certain maps.
    Also, if you wouldn't mind me asking, what prompted the change of price?

  • 0
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    Phil Cootes

    Hi,

    What happened to the endless mode? Any plans on bringing it back as it was a huge time sink for me.

  • 0
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    Randy Reece

    Yes. Please fix TM1 on Android.

  • 0
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    Ian Tullie

    TM2 is pretty good, just not as good as TM1, in my opinion.  Things I don't like: having to choose the weapons before starting a game 2) the pathing is quite orthogonal, not as natural as in TM1 3) the slowest speed seems faster than in TM1, which makes some strategies more difficult, and 4) it seems like more aliens arrive at once than in TM1.  Admittedly, all these things could be seen as positive things by other people.  Finally, I hope you're not going to stop developing levels for TM1 - it's my favourite game by far on any platform.  Thanks!

  • 0
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    Limbic Support

    Hi @John C! We appreciate your concern. Google Play requires certain permissions for features to work. In this case, this particular permission allows us to detect that the device has changed after a cloud sync operation. This is the exact function that is being called:

    public  String getDeviceId ()

    Returns the unique device ID, for example, the IMEI for GSM and the MEID or ESN for CDMA phones. Return null if device ID is not available.

    Requires Permission:  [READ\_PHONE\_STATE](http://developer.android.com/reference/android/Manifest.permission.html#READ_PHONE_STATE)

     

    We're looking into removing this permission and finding another solution.

    Please note, we do not have any functions that access your phone calls or accounts, nor will we ever need that data.

  • 0
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    Moritz

    I want to have a mode where I have unlimited gold and one big green map. Without any terrain. (I think this map existed in TM1)... In order to test weapons or just to have fun. This could also be an endless mode: clean map + endless. But both options would be cool where you start with unlimited money or when you start with a set amount.

    In this "test mode unlimited" it would be cool to spawn enemies or see damage numbers... In order to compare every weapon. Or when we are at it... Build costume maps....

    Wow a lot of rrexresr

  • 0
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    Ariel Deutsch

    i LOVE tho game!!!

    keep on the amazing work :-)

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