[TowerMadness 2] Player Feedback Thread

TowerMadness 2 Players,

We'd love to hear more about what you think about the game: what you like, and what we could improve.  It helps everyone if you could please keep your comments constructive and concise.

Also, for example, if you feel that the game is too easy, it will be helpful to know how far you played, whether you tried Invasion Mode, etc.

We'll be following this thread closely.  Thank you for your support and for taking the time to write to us!


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  • 0
    Michael Park

    Awesome game! Needs to be more awesome, like the original.
    1) Endless Mode - it would be nice to use all the upgrades I bought.
    2) Flame Thrower - greatest tower ever!
    3) Tower Slot - it would be great to use ALL of the tower options on the same map.
    4) Stun Gun - change the sound it makes. Incredibly annoying to listen to as it is now.
    5) Mortar - where's the nuke??
    6) Options - need to be able to turn off the freeze/overheat annoyance. It was neat the first few minutes.
    7) Maps - more maps, of course!

    I really like the game. It has a ton of potential. I've spent countless hours playing Towermadness. I'm hoping you continue to upgrade that one as well. Particularly the Missile Launcher and the Flak Tower. They are too weak for Endless Mode.

  • 0
    Aaron Zabell

    I absolutely love this game. Great job guys.


    1. Flame thrower targeting both air and ground like in the original TM. <BURN ALIEN SCUM! LEAVE MY SHEEP ALONE!>

    2. Able to use all towers all the time.

    3. Nukes!

  • 0
    Stephen Pitts

    Not sure why but since the new version the game starts to load then fails... Running iOS 6 on my iPhone 4S. I really would like to play the new campaigns. :(

  • 0

    Defiantly not too easy...just very annoying...on the desert maps and the snow maps it would be cool if it affected your towers in some way but now render them useless unless you take action in some way...the path prediction mode is pure perfection thank you for that...I want to be able to view the leader boards and watch how others beat the level otherwise this app has literally been better than most console games and is going to be big

  • 0
    Arne Richter

    According to my family, TM2 is probably just as addictive as TM1 was, at least everyone is complaining that I spend again way too much time on it. 39 maps completed with 4 stars in invasion mode, only 1 left...

    Yes, both games are different but nobody is forcing us to erase TM1 from our devices. So we can choose which one to play depending on the mood.

    For me there were only 2 disappointments with TM2:

    • I hate then fact that the tower selection is now always in the top part of the screen instead of right where I want to place the tower. Instead of quickly dropping a new tower, I now need to reach and aim all across the screen, losing valuable seconds. When upgrading a tower, I often find myself tapping the tower twice by accident, causing the selection bar to disappear until I realize what happened and tap the tower a third time. Could it at least stay on the screen even if I tap a tower twice? What is the point of removing it after the first tap?

    • I am confident there will be more maps, but they need to be LARGER and more intersting TM1 had beautiful long-winding pathways and also large fields with very diverse and challenging shapes. Most of the TM2 maps look similar, just some grass/ice/desert with a few random patches. Oh, and I miss aliens that can walk / fly diagonally like in TM1

    Looking forward to future enhancements....

  • 0

    Damm I was not finish.

    A lot of wishes. But endless plain map mode would be cool :)

    And something to test weapons on enemies, damage numbers.

    I always had much fun in the first game on endless mode on a plain map.

    Sorry for my bad English.

  • 0
    Pavel Gubarev

    Thank you for the wonderful TM2! However I was disappointed when I discovered there's no multiplayer mode so far. I was really enjoying playing this game with my girlfriend for the last 2 years or so. We did it rather often so we've bought all the maps and played them each for a few times.

    So please consider making multiplayer mode as feature request number one!

    Good luck (and good buck) to you guys!

  • 0
    Benjamin Katz


    I really appreciate the game and the fact that it is completely new and is an improved version of TM1 (that I love playing!).

    What is good:

    • Wool: makes it more fun and more difficult to play (which is a good thing) but you can choose not to care and play simpler.

    • Environment difficulty: Also a good idea if we consider that to play there, different methods need to be employed (more towers on desert compared to more advanced towers).

    • Knowing what enemy may arrive and the real difference between them all: Especially the flying and disabling ones: it does make your strategy before the play more important.

    What is not good:

    • Once you played all the maps and done the invasion mode to them, it's over (I say thins but I still need to do 3 maps, so maybe not...).

    Possible solutions: 

    • Having a similar "endless" mode to play again. But this will be developed with time as it should.

    In conclusion: thank you Limbic!

  • 0
    Scott K

    One word - FLAMETHROWER! Please, please, PLEASE bring this back!

  • 0
    Gerry McGuire

    Hello,   I've played TM2 for a few days and really like the new game.   I am having a mostly good experience and thought I'd share a few comments, a few suggestions, and a bug with you. :)

    1. I did purchase the wool-doubler  and still found your old wool prices still daunting.  I applaud the drop for in-game upgrades and hope they stay put.  Thanks!
    2. Question: is there an endless mode?   I find this really adds to replay value.  I am only about 3/4 of the way through so perhaps I didn't hit it yet.
    3. Video recordings.  One feature I found useful in TM1 was the automatic recording of high-score games.  This allows a player to learn tactics from more experienced players and avoid flailing about.  When I did go into TM2's video sharing feature, all the recordings were mashed together into one big library.  Saving everything (like TM1) can put a burden on your servers but organizing by level (then by score) would make the current approach much more useful.
    4.  Nice soundtrack and sound effects.  Very cool and certainly adds to the atmosphere!

    5. [Bug Report] - Started on the iPad, restored from an iPhone.  That worked great!   Went back to the iPad and tried to restore from the iPhone.  The restore failed.   The new game appeared to restore OK but started back at Level 1, with no progress.   The old game on the iPad disappeared to basically have to start over.  ugh - sticking to the iPhone for now...

    6. [Suggestion] Save one in-game user configuration per level.   On more complicated levels, it can take a while to get initial layout setup properly (even after a few waves of aliens have started).   If a tower is off by a slot, then it gets frustrating to stop and get the game setup again.  Not sure how you'd limit abuse - maybe save only during first 5 minutes of play?   This would really help keep the fun flowing.




  • 0

    1) get rid of all the nickel and dimming. I should not have to pay each time I want to upgrade a tower, bring more towers with me or fart.
    2) get rid of the campaigns. Open all levels and list the level of difficulty.
    3) bring back the endless mode with variable difficulty levels
    4) let me use ALL my towers on any given map
    5) is cloud backup working, because I can't get it to work
    6) make the overheating and freezing OPTIONAL
    7) need a much more robust almanac like in the old game
    8) need to list the videos based on high score and by level so we can learn from others (and the entire game field must be visible in these)
    9) most aliens look too similar and hard to distinguish
    10) allow be to select my target. If I know a boss will get to my sheep, I should be able to ignore him. Otherwise, everything is hitting him and all the other aliens are marching without difficulty to the sheep as well
    11) show the tower range when I am placing it. Showing it AFTER the purchase is unhelpful
    12) get rid of everything in the game that could be viewed as "grinding" I don't mind a few in app purchases, but hate the freemium nonsense.
    13) unrelated, but can you add ultimate upgrades to the remaining towers in TM1 that still need it? The game feels unfinished since most (but not all) towers have this ability.

    Thanks for the wool and the open letter. I was able to unlock all the remaining towers.

  • 0

    The game is really awesome. I am confused what to suggest :3

  • 0
    James King

    To be honest it's not a patch on the original. I really dislike not being able to select from all the weapons like you could in 1 and the control interface although 'prettier' is now clumsy in comparison. Glad to see the wool prices have been reduced as for a game that you pay for it seemed a little steep to have to pay so much again but overall it needs major work to bring it up to the level of TM1. As a long term Tower Madness fan I had hoped for better. I'm still addicted to TM1 whereas I'm done with TM2 already.

  • 0
    taylor george

    Firstly, I'm very impressed with your new game. There are a few small things I'd like to point out.


    The ufo's that drop the enemies are a little too large. On some maps they visually block you view of Tower placement areas and enemy pathing. Im hoping you can simply scale them down. 

  • 0

    Ah.... And something new for all the people who unlocked every weapon already.... I got to much wool :)

  • 0
    Fajar Priyanto

    When we pause the game, I wish we can still see the map to review our strategy.

    Currently during pause the map view is blocked by menu.

  • 0
    Limbic Support

    We are constantly listening to your feedback and have lowered the wool price of many items in Xen's shop. Extra Tower Slots' wool prices have been significantly reduced. Thank you and please continue to post constructive feedback, which will help us improve your overall gaming experience.

  • 0

    Hi Guys, love the game so much!  One thing I would ask for, and I'm sure it's just me, but on the ice levels, the wool is so close to the color of the sheep that it blends in too much. If I'm just glancing over quickly, I sometimes miss the wool. Also, on the ice levels, the lines that show where the aliens will track are really light so they blend in, as well. I'm probably a little older than most players so it's probably just me, but can you tweak the colors just a bit to make more contrast?  Thanks for all that you guys do, I spend most of my time playing TM 1 and TM 2 :)

  • 0
    Alex Bishop


    I’d like to congratulate all at Limbic on the release on TM2! TM1 was by far my favourite smart phone/tablet game.

    I’ve only managed to get to the frozen worlds in TM2 campaign so far, so apologies if I include feedback which you have already developed in later levels I haven’t yet reached.


    What I like in TM2:

    In TM2 I love that the different worlds actually have an effect on game play, e.g. the overheating or freezing of towers. It adds variety to gameplay (and strategy) other than just a different map or different Aliens.

    I also think the invasion setting and aim to get quickest time is a neat addition. I’ve completed all invasions in the first world so far, but am finding the desert one more demanding.


    Ideas for possible improvements

    Mission campaign/specific objective levels

    This is a must for Limbic to include.

    You can add gameplay, variety and difficulty without doing much work on your part.

    Using existing maps, you can have a separate campaign or game mode where other objectives are added to that map.

    For example, you could have to save all sheep and (any or combinations of below)

    -          Use only one type of tower

    -          Use at most 5 towers of any type (could be any number)

    -          Aliens must not cross a specific line on map (nearer to alien landings)

    -          Kill a certain amount of enemies within a given time

    -          You have a set amount of coins to start with and killing aliens doesn’t give you money

    -          Must not alter Aliens route to sheep* *

    2 player mode

    I enjoyed this mode in TM1 HD and was hoping it would return. Maybe it could be improved with the ability to challenge someone across the internet? 

    Alien Mode

    You could play existing maps but in the role of the Aliens, sending them in against a predefined setup of towers to steal all 10 sheep. 

    In game bonuses

    (NB: this would improve the take up and purchase of more wool/in app purchases)

    You could introduce bonuses that eliminate Aliens when selected, but these bonuses cost wool and/or real world money.

    Examples of the bonusesyou could have:

    -          You can eliminate all aliens (e.g. nuke everything on screen)

    -          You eliminate all the aliens that you can tap in 3 seconds

    -          You can make Aliens go backwards (towards their ships) for 3 seconds

    -          You could make one extra tower have supremely high damage for 3 seconds. 

    Increasing TM2 downloads & networking

    Better use of social networking would mean more people using it.

    You could introduce a scheme similar to Candy Crush where by players are rewarded by wool or  additional levels/towers/pieces of towers by getting friends on social networking to provide them. This would give players an incentive to get their friends to download TM2. 

    Alien types

    You could add a variety of Alien that

    -          attacked the towers as it walked through to the sheep.

    -          Walked through/over tower lines occasionally but had a cool down (a cross between flying and big spider robot)

    Tower types

    You could add towers that:

    -          Slowly generate coins/wool

    -          A tower that moves spaces at player will or on a track or follows Aliens until they are dead

    Kind regards,

    Alex Bishop

  • 0
    eden chow

    I hope soon there will be endless mode :)

  • 0
    Precise Infinite Peace Allah

    The only thing I would advise in the future is tower targeting (flying, boss, regular, far, near, weak, strong, off, etc.).  Wouldn't mind seeing the special item IAP from TM1 also or something similar.  I'm very happy to see you included the boost percentage on affected towers..... great touch.  I miss the leader boards and in-game screen capture on my iPad doesn't show the current level.  I look forward to more improvements.  Been with you guys from the beginning of TM1.

  • 0
    Aaron Larsen

    I really like TM2. I liked the ability to quit TM and it give the option to resume the game. Please add a timer like TM and Nuts! from resuming after being paused and the game starting. I would really like to see the flamethrower again, if it isn't already added, I have not completed the game. Add an AirPlay feature similar to Zombie Gunship where the device acts as a controller and the game is shown in the Apple TV. Add endless mode like TM. Please add an "Are you sure you want to purchase this?" notification on Xen's store.

  • 0

    Love the game, invasion mode is a blast BUT there is one insuferable feature and it's the auto zoom. It WILL make you lose because it forces you to switch your focus from the whole map to that little space so you can select a gun, has no positive effect and will have you zoom out as fast as you can, usually selecting another tower in the process, now figure out which one you were on and then try to put a gun again on it. Stop it please, this is the most useless and annoying feature I saw in long while. Other than that love the game, keep up the good work!

  • 0
    Aaron Larsen

    I really miss the mine from TM that I could use to kill a straying alien without having to place another tower, could you think about adding it? Another idea is a challenge mode where the player can only use a set number of towers or only certain towers. An option to choose if a tower only shoots the the last alien or the first in its range.

  • 0
    Erik Icenhour

    To echo some of the comments above, the A.I. for tower targeting needs some work.  My missile towers will be targeting something clear across the screen while flying enemies directly above that same tower will fly overhead untouched and steal all the sheep.  

  • 0
    Darren Fennell

    I have been playing TM2 for a few days now and agree that it's not like TM1 but is that a bad thing? I don't thing so. I like both games for different reasons, TM1 is easy to pickup at first with some of the maps are quite fiendishly difficult, TM2 seems easy at first but the limited towers make the game more challenging than it first appears. I appreciate the time and effort involved in the HD graphics, the smoothness of delivery and the apparent stability of the platform.

    Some suggestions I would have would include;

    - map rotation, being able to see the action from a different angles

    - aerial 'blimps', to be positioned to block the path of aerial units

    - additional game modes, e.g. playing as the aliens, online / local multiplayer

    - additional maps are always welcome but maybe new concepts such as multi level maps making the maps take on a whole new strategic level (think 3D chess from the original Star Trek series)

    That's all for now, maybe have some more suggestions as I get deeper into the game.

    Many thanks and don't forget about TM1, it still has a place in the market :)

  • 0
    Erik Icenhour

    Not sure if this has been posted yet or not, but when Bo is chasing off the ground attack and the game speeds up, the air attack also speeds up. What doesn't speed up though is the rate in which your weapons fire (I don't think, I could be wrong) or the rate at which your overheated weapons cool down. So while Bo is helping fend off the ground it's ultimately a wash since the air attack is helped. Was this intended?


    And lease let us use all our weapons without having to pick and choose, this is my biggest complaint. Thanks!

  • 0
    Jonathan Douglass

    I really like the game but was reluctant to play this originally because I liked the original tower madness so well. I am really annoyed by the heating and freezing effects. Freezing especially because it is almost impossible to plan routes when sending all waves an with fast forward. I also miss being able to use all towers on any given map. That added to the challenge in the original game. I also wish the tower stats listed actual damage per second and cost to damage ratios. The mortar seems much more under powered than the original game. Good game overall. Please keep the maps coming!

  • 0
    David Melgar

    Haven't left a review. Wanted to comment. I've seen the reviews on both android and iOS and they have convinced me NOT to purchase this game. Doesn't even seem worth attempting.
    I'm an ardent Tower Madness player, spend way too much time on TNT. Generally have liked the game. Have it on iPhone, ipad and for a Nexus 7. Was excited at the idea of TM2 but I really am tired of the games with pointless gameplay who's sole purpose is in app purchases.

  • 0
    Randy Reece

    @Limbic Support, I was talking about electro towers not energy, sorry -- didn't have the game in front of me. Does the stun gun also have to upgraded to level 4 to hit flyers? It's practically impossible to upgrade those towers that far in desert environs. At lower levels they overheat too fast to be useful. Have to use other weapons to kill enough enemies in the early rounds.

    Again - I keep beating Dotson Flats with all 10 sheep but only getting 3 stars. Is there a hidden criterion? Such as completion time?

    I play a wide variety of tower defense games. TowerMadness and Fieldrunners are the best for me. The combination of pathing and road-based maps gives TM an edge. TM2 does not feel well-balanced yet, and the limitation on weapon slots calls attention to the fact that some weapons are useless (in a different way, but similar to TM). Working up to the flamethrower was one of the highlights of TM, and it's missing.

    Exactly why is wool there? I maxed all weapons well before finishing the desert, now the wool is piling up.

    I never finished PvZ because the latter stages depend less on strategy, more on reflex and the player's willingness to stare constantly at the screen. Your devs might be tempted to add more touch elements to the game, but a lot of us are in it for the strategic/problem-solving challenges. We don't want to play a pinball machine.

    Major, major drawback to the game = inability to save progress on a specific map in mid-game. If one begins a game, it's either quit and start over later, or finish. I don't always have time to play a full round. Fieldrunners allows mid-game saving, as does Defense Zone. I dropped Jelly Defense because its rounds are very long + you can't save mid-game progress.

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