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[Zombie Gunship Revenant] Player Feedback Thread

Sungod_Keyart_copy.pngAirmen!

We'd love to hear what you think about the game: what you like, what we could improve, and what features you would like to see.  

We'll be following this thread closely.  Thank you for your support and for taking the time to write to us!

 

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14 Comments

  • 1
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    Nate Nail

    You really need to retool the weapon damage. The very first zombie gunship game had a surprising accurate level of weapon damage. If I fire a rocket pod in to a group a zombies, which I’m assuming used to be living humans, it’s going to wreck them. Not kill maybe a couple and the rest walk away. I don’t understand the purpose either of this imaginary “sniper” weapon that you dreamt up. Keep it simple, you’re over complicating this stuff. Get rid of the machine gun. Put a 30mm cannon on the Apache and offer different ammo load outs. Rockets and hellfire missiles. Stop “over gamming it”. You got the right tools. I’m more than happy to help you guys with weapon knowledge and research and I’ll do it for free.

  • 1
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    Arash Keshmirian

    Hey Nate, thank you, we really appreciate the feedback!  I'll take this back to the rest of the team.

    Edited by Arash Keshmirian
  • 2
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    John Smith

    Current Version: 1.2

    My first impressions of Zombie Gunship Revenant were very positive and my experience with the game hasn't faltered much either. However, the game has lost some of its playability. I was able to reach scenario 4 before I encountered any real frustration. All the scenarios up to this point were fun and challenging but never frustrating. Scenario 4 is completely opposite to this experience. I've played Scenario 4 at least over 30 times without ever being able to pass it and I doubt I will be able to pass it any time soon. Now considering the fact that I was able to pass the other scenarios with under 5 tries, this presents an obvious problem. Scenario 4 is clearly too difficult, either for its arrangement of defenses or dispense of zombies. It's overwhelming and quite frankly, unplayable. I've done the best I can to obtain a mark 4 cannon, mark 2 rockets, mark 4 machine gun, and a mark 4 machine gun. Even with these weapons, the level is extremely frustrating and upgrades to these weapons come far and thin. I really enjoy the game but wished some changes could be made soon.

    Edited by John Smith
  • 2
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    Dave

    Hi Limbic ...

    i have 3 ipads and 1 iPhone. Why can’t I continue play/progress on all devices?  For example on my iPad I am at level 4 , spent some $$ on weapons, but this isn’t reflected when I play the game on my iPhone. 

    Am I missing something...? 

     

    Great grpx. Love the game 

  • 2
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    David Goodrow

    I have to admit this game is awesome as can be but like some of the other players have said once you get so far it bacomes impossible to get any further. Way to many zombies overtake you no matter what weapons you use! I’ve gotten to lever 4 but i’ve been stuck there for a week and it gets frustrating enough to want to quit play in the game. As far as the weapons, just offer the machine gun without Mark1 or Mark2 and so on. Offer the gun and the ability to raise its power and ability. I currently have a MarkIII Machine Gun & MarkI Machine Gun which one overheats way faster than the other. Just some ideas to make this one of the best games available.thanks.

  • 2
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    David Goodrow

    We need to be able to upgrade the guns of our choice. I’ve been playing and playing and not able to upgrade any of the guns I have chosen only the guns that I don’t use that hardly do any good!

  • 0
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    bob bobby

    Can i just play the game on my kitchen table? Or on the sofa?  Like the AR, but its annoying that it cant read the surroundings 

  • 0
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    Martyn Coxon

    I want the ability to play this game on my iPhone & iPad but cant find a way to link my play on both.  iPad is great for size & phone provides great vibration feedback.  Can you sort this please.

  • 0
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    Jeffrey M. Shapiro

    There really needs to be a better reference for controls.  I have done most of this with discovery learning, but I am afraid I am missing something as I cannot get past level 3 after many tries.  Feel like I am missing a key control or something.  Also, is there a special way that you can get the different crates?  I don’t really know how to obtain them in a specific way, just seems random at the end of the battle.  Or is that exactly it?  There really is no manual on how to play.  Can you send me something along these lines?

  • -1
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    Limbic Support

    Thank you for the feedback, everyone.  We really appreciate it, and are gathering information for future updates.  Please keep it coming!

  • 1
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    Lé Gargamel

    The game itself is actually pretty decent, there’s a lot of room for improvement though. The weapons don’t really perform as well as they should. The cannon is useless have lvl 4 attacked a group of 5 lumped together they all kept walking through the entire salvo. The rocket pods should do more damage also, after all there’s several rockets. They say there good for small groups, I can’t say that there really effective. Sniper is ok for like the first four giants after that forget about it. The missle does tear up some zombie horde but does nothing to the giants, in fact the only way to kill the giants is with the machine gun and sniper. That stops working after you use it a couple times, machine guns overheat way to fast for the amount firing you have to do once you get into the higher number of waves. Normal load out for me is a Purple MG @ lvl 3 with 3/8 upgrades and a yellow MG @Lvl 2 with 0/4 upgrades, a purple sniper @ lvl 1 with 1/2 upgrades. I also agree with one of the other reviews on how sparse the upgrades are on the weapons I keep getting upgrades on the ones I’m not even using anymore.

     

    If the object is to keep the horde from getting into the base they really shouldn’t get harder to kill as the waves increase there should be just more zombies as the waves increase. You are bound to loose if you have to shoot the same zombies more then you had to earlier in the game.

     

    It also would be nice if we could upgrade the fire power of units on the ground. To match the gunship would be awesomeness but I’d settle for more damage.

    Another thing I noticed which I think is unfair is that the game reads your load out and sends zombies opposite the load out. What I mean by that is I’ve loaded two snipers on my load out a few times and got far less giants in comparison to if I didn’t have no snipers at all. It sends a lot of giants when you don’t have a snipers.

  • 1
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    Dylan Menges

    Sorry I sunk money into this one. And I don’t mean $5. And with that ‘investment’ and hours of play—and upgrades—this game is just not fun anymore. Weapons take forever to upgrade. Feels like I have to play a level a dozen times to see any chance for upgrades, and then it’s to some lower level weapon at the bottom of my list. Why would I upgrade an old/low class weapon? Worse, the weapons I do attempt to use seem to do little damage. The waves are, as expected, relentless, but the ability to do damage and progress at a reasonable rate isn’t happening. Way more frustrating than fun. And now I feel like I’ve been taken. Unfortunate. 

  • 0
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    Brad Jossi

    I sent a ticket in for this, but I’ll post here as well.

    I love this game!

    But it isn’t without its flaws that could be very easy to fix.

    Weapon balance: the CANON weapons have an absurdly small explosion radius that makes the weapon completely worthless. In no case is the CANON - Mark IV better than the Machine Gun - Mark I, and that’s not a good thing.

    Another massive flaw is the acquisition of weapon upgrades. It doesn’t matter what onslaught you play, silver crates contain the same level loot, and it’s the majority of crates that you receive. This needs to be fixed!

    I understand money needs to be made, and I myself have already purchased one premium crate with the deal, but you guys would make more money if you offered these weapons at a much smaller price! And if you fixed the loot distribution, it would give players a sense of accomplishment that would keep them playing more!

    I love this game, and I think you guys could very heavily improve its quality with minimal effort.

    Now for the final request I could make that would net you guys lots of money.

    ADD MICRO TRANSACTIONS FOR MODIFIERS!
    Let me pay 2 dollars to permanently upgrade my MISSILE - MARK IV with -2 seconds off cool down, or the ability to store 2 full charges if I don’t use it for 10 additional seconds!

    Let me upgrade my Machine Gun with reduced recoil for 1 dollar!

    Let me pay 1 dollar to add additional armor to my base!

    Let me pay 1 dollar to remove friendly fire on my structures!

    Make this game more fun by adding such simple options! You have already made too much money from some players that have purchased crates, more than any $4 game with hours of playtime. Give us more options!

    Message me back if you have any ideas to implement these please, I really would like to know. 👍🏻

  • 0
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    Brad Jossi

    To add to this.

     

    we shouldn’t get punished so harshly for making it to wave 20, or wave 30. Let us make it all the way to wave 70 and up without feeling like all the money and time we have spent doesn’t make it worth it! Let us feel accomplished by destroying horde after horde of zombies! Make our weapons powerful and quick to use, and let us tear through loads of zombies for fun! And let us get some freakin weapon upgrades! Especially for those of us that you have already earned money from. We especially deserve to be able to upgrade our gear.

     

    you guys are being way too selfish by not letting us acquire weapon upgrades even after having purchased gear.

     

    it could be as simple as locking WEAPON - MARK V behind a paywall, and after you acquire those, all boxes drop that weapon piece to upgrade it.

     

    your goal should be to make some money off all players. Not lots of money off of few players.

     

    most everyone is willing to spend a dollar or two or five or 10 if the game is good. 

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